Heck yeah.
And "id software"....I blame them for fully hooking me into computers via....addicting to online gaming once the first true 3d environment first person shooter came out....Quake.
Wolfenstein 3D...pretty much credited for being the "first" FPS game...aka corridor game. id followed up with Doom...which REALLY expanded the popularity. They were still really just "2D" environments though, the illusion of 3D.
Another software company came up with Duke Nukem, which accelerated the 2D game engine about as far as it could go as far as FPS games.
It was right around this time I was getting hooked into computer gaming, between Wolf and Doom, Aces over Europe, Aces of the Pacific, and Duke Nukem...I was really starting to get into them.
And then id followed up with the first Quake...with the first true 3D gaming engine. And..I was FULLY hooked. Got into gaming big time, and since Quake 1 got quite popular with online multiplayer gaming...via dial up modem...wow...I was hooked. Joined a clan, played lots of deathmatch games (it's where I got my online alias YeOldeStonecat...our clan was YeOldeMelankees...from A Clockwork Orange, all of us has "YeOlde" in front of our names. I used to be just Stonecat...but, after being a member of that clan, the "YeOlde" stuck with me.

)
And then 3Dfx Voodoo cards came out, and the mod for Quake called GLQuake came out, I bought the first Monster 3D card...stuck it in my Micron Millenia P166mmx computer...and holy smokes...my jaw dropped the floor and drool oozed down my chin at the sumptuous gorgeous graphics of Quake 1. My online gaming career had started....with my side business of building custom gaming computers, and building/running some public gaming servers.
Unreal...the next big advancement in FPS gaming, the MMX engine allowed some incredible huge outdoor environments. Unreal Tournament is when my online gaming servers really took off, followed by many of the Battlefield series.
..good times....good times.