Wifi 6 is out and not cheap

For gamers it's latency (ping times) not bandwidth and although Netgear mentions latency in their ad most latency does not come from routers. Unless this router is to power a room full of gamers I don't know who would justify the price.
 
For gamers it's latency (ping times) not bandwidth and although Netgear mentions latency in their ad most latency does not come from routers. Unless this router is to power a room full of gamers I don't know who would justify the price.
From what i read it has advanced pathing it is able to find the most direct route to gaming servers over other routers that support this feature lowering ping compared to normal routers it works like this:

https://community.netgear.com/t5/Nighthawk-Pro-Gaming-Routers/What-is-Ping-Assist/m-p/1698092
 
From what i read it has advanced pathing it is able to find the most direct route to gaming servers over other routers that support this feature lowering ping compared to normal routers it works like this:

All is does is basically limit the range that your games search for hosts. Basically location filtering (they call it geo filtering). The farther away a game server is, the more hops, the more latency. All this does is let you set a limit for max pings, and it will search a range close to you. You're allowed to customize exclusions.

Once your packets leave the WAN port of your router...you have zero control of what routes and performance happens to them..as they're in the hands of your ISP until you hit your ISPs main gateway to the internet..and then it's all backbones from there until the other end of the journey to the host server. In other worlds...the over priced Netgear router isn't controlling performance or routes here. Only masking what you see and have access to.

Kiddies living at home will shell out lots of their mommy and daddys money over this smoke and mirror snake oil sales pitch.
 
All is does is basically limit the range that your games search for hosts. Basically location filtering (they call it geo filtering). The farther away a game server is, the more hops, the more latency. All this does is let you set a limit for max pings, and it will search a range close to you. You're allowed to customize exclusions.

Once your packets leave the WAN port of your router...you have zero control of what routes and performance happens to them..as they're in the hands of your ISP until you hit your ISPs main gateway to the internet..and then it's all backbones from there until the other end of the journey to the host server. In other worlds...the over priced Netgear router isn't controlling performance or routes here. Only masking what you see and have access to.

Kiddies living at home will shell out lots of their mommy and daddys money over this smoke and mirror snake oil sales pitch.



That is not true in some games you host players if they have bad ping they lag the game filtering out these players with bad latency prevents this.

"Game ping refers to the network latency between a player’s gaming console or device and the game server. The lower your ping is the lower latency is and the less lag you experience. Your router allows players to monitor their game ping information in real time and filter out players with high ping rates to reduce lag and improve gaming experience."
 
That is not true in some games you host players if they have bad ping they lag the game filtering out these players with bad latency prevents this.

"Game ping refers to the network latency between a player’s gaming console or device and the game server. The lower your ping is the lower latency is and the less lag you experience. Your router allows players to monitor their game ping information in real time and filter out players with high ping rates to reduce lag and improve gaming experience."

I realize that. I don't think you understood what I said. Let me build some foundation here. I used to build and run/manage public gaming servers for many years, even turned into a side business. One of my servers was an Unreal Tournament server that made it to #16 in the world in the NGStats list and stayed in the top 20 for a couple of years. Also Quake 2, Quake 3, COD, Battlefield 1942, Battlefield Desert Combat mod, Battlefield Vietnam, and a few other games.

I'm very very familiar with lag, (the lag-o-meter), and its impact on gaming performance.
Yes..the lower your ping is, the better your game play is, head shots, etc etc. We all know this. But I'm still saying "What's the big whoop about?" I could set a lot of parameters in the game server managers, and when playing as a client, I can sort servers by ping anyways. And most hard core online gamers know how to sort close servers and they have a select few favorite servers they hang out on anyways.

Now..what you're trying to say here..(read up a few lines..my quotes in this reply)..are totally different things from what you said in the opening post. In your second reply ..you state it has advanced routing and can pick the most effective route to the destination server. I'm calling BS on that..it cannot control routes once a packet leaves its WAN port. It claims Geo-Filtering. Geo filtering is simply picking IP addresses that are geographically close to you. IP addresses are something you can track locations to via any of many well know IP location services. But that's not routing..that's simply ACLs that choose (or not) based on IP address..thus based on location.

I live in CT. If I select a game server in my state...at a data center in Hartford, or in a data center in New York, or Virginia...those are relatively close to me, not many "hops" away..and likely to have low latency. Versus..if I pick a gaming server that someone hosts over in the UK, or Germany..those are many hops away, will have higher latency. But this is all entry level 101 class stuff.
 
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All is does is basically limit the range that your games search for hosts. Basically location filtering (they call it geo filtering). The farther away a game server is, the more hops, the more latency. All this does is let you set a limit for max pings, and it will search a range close to you. You're allowed to customize exclusions.

Once your packets leave the WAN port of your router...you have zero control of what routes and performance happens to them..as they're in the hands of your ISP until you hit your ISPs main gateway to the internet..and then it's all backbones from there until the other end of the journey to the host server. In other worlds...the over priced Netgear router isn't controlling performance or routes here. Only masking what you see and have access to.

Kiddies living at home will shell out lots of their mommy and daddys money over this smoke and mirror snake oil sales pitch.

That is not true you could connect to private network from the internet that routes traffic better from point A to point B and lower ping like WTFast i have tried it and it really lowers the ping.
https://www.wtfast.com/
I realize that. I don't think you understood what I said. Let me build some foundation here. I used to build and run/manage public gaming servers for many years, even turned into a side business. One of my servers was an Unreal Tournament server that made it to #16 in the world in the NGStats list and stayed in the top 20 for a couple of years. Also Quake 2, Quake 3, COD, Battlefield 1942, Battlefield Desert Combat mod, Battlefield Vietnam, and a few other games.

I'm very very familiar with lag, (the lag-o-meter), and its impact on gaming performance.
Yes..the lower your ping is, the better your game play is, head shots, etc etc. We all know this. But I'm still saying "What's the big whoop about?" I could set a lot of parameters in the game server managers, and when playing as a client, I can sort servers by ping anyways. And most hard core online gamers know how to sort close servers and they have a select few favorite servers they hang out on anyways.

Now..what you're trying to say here..(read up a few lines..my quotes in this reply)..are totally different things from what you said in the opening post. In your second reply ..you state it has advanced routing and can pick the most effective route to the destination server. I'm calling BS on that..it cannot control routes once a packet leaves its WAN port. It claims Geo-Filtering. Geo filtering is simply picking IP addresses that are geographically close to you. IP addresses are something you can track locations to via any of many well know IP location services. But that's not routing..that's simply ACLs that choose (or not) based on IP address..thus based on location.

I live in CT. If I select a game server in my state...at a data center in Hartford, or in a data center in New York, or Virginia...those are relatively close to me, not many "hops" away..and likely to have low latency. Versus..if I pick a gaming server that someone hosts over in the UK, or Germany..those are many hops away, will have higher latency. But this is all entry level 101 class stuff.

I see what your saying yes it is true you can't control packets but the geo-filtering does work for games where you are the host limiting bad ping players lagging out the rest i have played games that do this it is annoying when someone from say Australia with a ping of 1200 tries to connect to your session then game goes to hell lagging out everybody.
 
Services like WTFast are different, it's basically a VPN endpoint to a high speed backbone that traverses certain data centers.

Like I stated above..I realize more local servers result in lower pings.."less hops, less mixtures of different ISPs and backbones to travel". But we just used to control high pings within the game, have settings to auto kick players with higher pings. This was back in the early days where high ping players could impact others. But later in my gaming years I recall most game engines got away from allowing that to happen..other players high pings didn't impact others...the game engine was good at isolating them.
 
The "Ping Assist" thing borders on comical. All it does is make sure that the server you are connecting to is "low-ping", of which virtually all games have a column for from which you could simply pick a low-ping server. This just hides/does not reply to server ping responses over a certain limit. Whoopty-do!

As a past and current private game server host myself, @YeOldeStonecat hit the nail on the head.
 
It's $500 here, which is pretty much on-par with what high-end routers have always been. I don't need it, but I imagine I'll install a few of these every now and then for wealthy clients that just don't want to have to mess with anything. I have about 10 Nighthawk x10's in the field and none of them have given me any trouble. They were around $450 each at the time.
 
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