Unreal 4 engine + DX raytracing demo

The level of quality on renderings via Unreal 4 engine is just short of staggering,

The above video is BETTER than movie quality.....things no longer even look computer rendered, which is impressive!
 
I always loved game engines. It was cool seeing how graphics improved in games back in the Win3/95 days....but I got REALLY fascinated with game engines starting with the first true 3D engine for Quake 1.

The next revolutionary engine for me was the first Unreal engine. Not Unreal Tournament..that wasn't out yet, but the original Unreal.

And then Unreal Tournament came out...and that was a blast! Running public game servers for that game took up years of my life..LOL.
A friend of mine worked at EA games...some of his work, you may know, Hunter Killer 688 for example, and Janes Fighting Ships.

Next big game that was cool visually was FarCry...cool effects such as the water, and beginning of neat foliage.
 
I realize I totally dropped my train of thought and what I was going to continue saying in my prior reply, a shiny light must have passed in front of me.

My buddy that worked at a place that did programming for EA Games, "Sonalyst Studios", their office was this ground level building out back called "The Cave". It was like a huuuge studio apartment, in the center was a kitchen and lounge, and all their desks were around that. Anyways, they used to have some sick LAN parties after hours I'd go do. These guys, being game programmers, were very proficient at working with game engines, and when the Unreal Tournament games were popular, they made a ton of custom maps with the engine. Used to have a blast hanging out there at night playing them. Back then when CRT monitors were still popular they had pretty good size LCD monitors in the mid 20" size range...which was insane back then.
 
Next big game that was cool visually was FarCry...cool effects such as the water, and beginning of neat foliage.

I was a server admin back when the Original Far Cry multiplayer came out. An excellent FPS but not optimized for multiplayer. The server load seemed to be logarithmic in load. 18 players was easy on the server. 22 maxed out any hardware instance we could rent at the time and 24 players would need to be run as a single instance on an impressive machine and then it still lagged. It was a whole new level of graphic realism back then. Very cool....
 
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